Generation I
Kanto
Inspired by Kanto, Japan
Where it all began. A compact map of cities named after colors, visited and revisited since 1996.
Every Pokémon game has a profile. One of them is yours.
On screen now, HeartGold and SoulSilver.
Six vertices, six qualities. The farther from the center, the higher the score.
Each region has its map, its three first partners and the games set in it. Tap a map to open it with names and routes.
Generation I
Inspired by Kanto, Japan
Where it all began. A compact map of cities named after colors, visited and revisited since 1996.
Generation II
Inspired by Kansai, Japan
Kanto's neighbor, and older at heart: towers, shrines and traditions that stand the test of time.
Generation III
Inspired by Kyushu, Japan
A tropical archipelago where half the map is sea. Jungle, desert, volcano and diving.
Generation IV
Inspired by Hokkaido, Japan
Cold in the north and cut in half by Mount Coronet. A land of myths about the origin of time and space.
Generation V
Inspired by New York
The first region inspired outside Japan: bridges, skyscrapers and a metropolis right in the center.
Generation VI
Inspired by France
Shaped like a star, with a city of light in the middle. Cafés, castles, fashion and a tower you can see from afar.
Generation VII
Inspired by Hawaii
Four tropical islands where gyms give way to trials and rituals passed down through generations.
Generation VIII
Inspired by the United Kingdom
Long from south to north, from countryside to industrial cities, with packed stadiums on battle day.
Generation VIII
The Sinnoh of centuries ago
Sinnoh before it had that name: nature almost untouched and the first Pokédex still to be written.
Generation IX
Inspired by the Iberian Peninsula
An open land around a huge crater, to travel in whatever order you like.
From a gray cartridge in 1996 to open worlds for four players. Each dot on the ruler is a game in this atlas, and no two play the same way.
See the timelineMain series, remakes and Legends Spin-offs
Each request pulls a vertex. The games that go far in that direction light up, and the hexagon shows what the atlas would pick.
“I want to get lost in a huge map.”
The farthest vertex in exploration belongs to Legends: Arceus.
“I want to do it my way, in the order I choose.”
The farthest vertex in freedom belongs to Scarlet and Violet.
“I want to battle real people.”
The farthest vertex in competitive belongs to Champions.
“I want to sweat for the win.”
The farthest vertex in difficulty belongs to Black 2 and White 2.
“I want a good story.”
The farthest vertex in story belongs to Black and White.
“I want to go back home.”
The farthest vertex in nostalgia belongs to HeartGold and SoulSilver.
And you, what are you looking for?
Open the compass1,025 species. Each one has its own page, with stats, evolution line, trivia and the games it appears in.
Two profiles, two colors. Where the outlines match, the games are alike. Where one pushes out alone, that is the difference.
Compare two gamesEight questions. The hexagon draws itself as you answer.
Open the compass